Akaash Garg

About

Lead XR engineer, studio co-founder, and product technologist for enterprise and games.

I lead a 6-person XR studio building premium enterprise training, simulation, and game experiences. With 17+ years in software and 6 years specialized in XR, I ship Unity products that combine performance, polish, and real business outcomes.

Available for new engagements Bangalore, India (IST) · Remote worldwide

Experience

17+ years

6 of them specialized in XR

XR applications shipped

15+

Quest, HoloLens, Vive, and Varjo

Games shipped

4

Racing, casual, simulation, and VR

Résumé

Download

PDF · full experience and stack

What I do

  • Hands-on Unity XR engineering for Quest, HoloLens, Varjo, and SteamVR.
  • Multiplayer systems, real-time networking, and physics simulation tuned for headset budgets.
  • Enterprise-grade AR/VR training, visualization, and AI-assisted workflow products.

I pair product strategy with execution, shipping the actual application, backend systems, and performance optimizations — not just design or technical proposals.

Core strengths

  • Enterprise XR product development
  • Multiplayer and real-time collaboration
  • Performance engineering for standalone headsets
  • Full-stack tooling, SaaS backends, and studio leadership

Why work with me

I help startups, enterprises, and agencies move XR products from prototype to launch with the stability, polish, and performance expected by demanding clients.

Enterprise XR
Multiplayer systems
AI-integrated experiences
Technical leadership

Career

  1. Jul 2023 — Present

    Lead XR Engineer & Co-Founder, 2 Dude Studios

    Co-founded the studio and lead a 6-person delivery team shipping enterprise training, simulation, and game experiences, with live arena VR deployed in 3 commercial venues and a Steam demo ready for Early Access.

  2. Mar 2023 — Jul 2023

    Lead VR Developer, Witzeal Technologies

    Delivered a multiplayer Quest VR extension for a 50M+ mobile platform in three months with zero critical post-launch defects.

  3. Jan 2022 — Dec 2022

    Lead Unity Developer, CodeXAR

    Led a 5-person team building a real-time AR design-review platform with high-fidelity rendering on mobile hardware.

  4. 2008 — 2021

    Founder & Lead Developer, Cyber Cerebs

    Grew a digital studio from solo operation to an eight-person team, shipping 50+ products across hospitality, sports, travel, and logistics.

Stack

  • Unity 3D
  • C#
  • OpenXR
  • AR Foundation
  • XR Interaction Toolkit
  • Meta XR SDK
  • MRTK
  • ARKit / ARCore
  • URP / HDRP
  • ShaderGraph / HLSL
  • Photon Fusion
  • Photon PUN
  • Mirror
  • PERN stack
  • Node.js
  • PostgreSQL
  • Python

Work with me

Open to senior roles, contract engagements, and retained XR engineering for teams that need a founder-level technical lead and execution partner.