About
Lead XR engineer, studio co-founder, and product technologist for enterprise and games.
I lead a 6-person XR studio building premium enterprise training, simulation, and game experiences. With 17+ years in software and 6 years specialized in XR, I ship Unity products that combine performance, polish, and real business outcomes.
Experience
17+ years
6 of them specialized in XR
XR applications shipped
15+
Quest, HoloLens, Vive, and Varjo
Games shipped
4
Racing, casual, simulation, and VR
Résumé
Download
PDF · full experience and stack
What I do
- Hands-on Unity XR engineering for Quest, HoloLens, Varjo, and SteamVR.
- Multiplayer systems, real-time networking, and physics simulation tuned for headset budgets.
- Enterprise-grade AR/VR training, visualization, and AI-assisted workflow products.
I pair product strategy with execution, shipping the actual application, backend systems, and performance optimizations — not just design or technical proposals.
Core strengths
- Enterprise XR product development
- Multiplayer and real-time collaboration
- Performance engineering for standalone headsets
- Full-stack tooling, SaaS backends, and studio leadership
Why work with me
I help startups, enterprises, and agencies move XR products from prototype to launch with the stability, polish, and performance expected by demanding clients.
Career
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Jul 2023 — Present
Lead XR Engineer & Co-Founder, 2 Dude Studios
Co-founded the studio and lead a 6-person delivery team shipping enterprise training, simulation, and game experiences, with live arena VR deployed in 3 commercial venues and a Steam demo ready for Early Access.
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Mar 2023 — Jul 2023
Lead VR Developer, Witzeal Technologies
Delivered a multiplayer Quest VR extension for a 50M+ mobile platform in three months with zero critical post-launch defects.
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Jan 2022 — Dec 2022
Lead Unity Developer, CodeXAR
Led a 5-person team building a real-time AR design-review platform with high-fidelity rendering on mobile hardware.
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2008 — 2021
Founder & Lead Developer, Cyber Cerebs
Grew a digital studio from solo operation to an eight-person team, shipping 50+ products across hospitality, sports, travel, and logistics.
Stack
- Unity 3D
- C#
- OpenXR
- AR Foundation
- XR Interaction Toolkit
- Meta XR SDK
- MRTK
- ARKit / ARCore
- URP / HDRP
- ShaderGraph / HLSL
- Photon Fusion
- Photon PUN
- Mirror
- PERN stack
- Node.js
- PostgreSQL
- Python
Work with me
Open to senior roles, contract engagements, and retained XR engineering for teams that need a founder-level technical lead and execution partner.