Akaash Garg

Lead XR engineer · Studio co-founder

I build premium XR products, multiplayer systems, and immersive training experiences that ship on real hardware.

17+ years of software experience, 6 years focused on XR and games. I lead a 6-person studio shipping live arena VR, enterprise training platforms, and open-world Unity experiences on Quest, HoloLens, Varjo, and Steam.

Clients

Enterprises, studios, and agencies

Focus

XR engineering, multiplayer, and performance optimization

Expertise

Technical leadership for XR products, simulation, and multiplayer systems.

Talk strategy

LBE VR live in 3 venues

Steam demo live

Enterprise training

90fps Quest performance

How I can help

All services →

Selected work

All projects →
01

Free-Roam Multiplayer VR Arena Game

Lead XR Engineer · 2 Dude Studios · 2023-Present

Location-based multiplayer VR arena where players move freely through shared physical space while staying synchronized in the virtual one, running standalone at 90fps.

Live in 3 commercial venues. Maintains 90fps on standalone Quest with physics, avatar synchronization, and shared-space tracking.

  • Unity 3D
  • C#
  • Photon Fusion
  • Meta XR SDK
  • Meta Quest
Read the case study →
02

xrapp.dev — Enterprise VR Training SaaS

Lead XR Engineer · 2 Dude Studios · In development

Enterprise VR training platform for multiplayer, instructor-led sessions with digital-twin simulations and AI-powered training analytics.

Targets manufacturing, logistics, and healthcare training, with LMS/HRMS integration and offline deployment for remote sites.

  • Unity 3D
  • PERN stack
  • PostgreSQL
  • Node.js
  • React
Read the case study →
03

CollaboratAR — Multi-User AR Design Review

Lead Unity Developer, Real-Time Multi-User AR · CodeXAR · Jan 2022 - Dec 2022

Enterprise AR platform letting stakeholders in different geographies review complex 3D assets together, at 8K real-time rendering quality, on mobile hardware.

Led a 5-person team across 2 mobile platforms; workflow reduced physical-sampling and travel costs by 40%.

  • Unity
  • AR Foundation
  • Mirror Networking
  • Draco mesh compression
  • iOS
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04

Big Cash Poker VR

Lead VR Developer, Multiplayer VR Platform · Witzeal Technologies · Mar 2023 - Jul 2023

Multiplayer Meta Quest VR extension of Big Cash Poker, a mobile platform with a 50M+ user base - shipped in a 3-month window.

Sub-100ms latency, zero critical post-launch defects, and a 25% delivery-time reduction in 3 months.

  • Unity 3D
  • Meta Quest
  • Real-time networking
  • Java backend integration
  • Agile/Scrum
Read the case study →