Akaash Garg

Project work

Selected case studies

Enterprise XR systems and immersive games built for real budgets. Each case study explains the challenge, technology, and the performance outcomes I delivered.

01

Free-Roam Multiplayer VR Arena Game

Lead XR Engineer · 2 Dude Studios · 2023-Present

Location-based multiplayer VR arena where players move freely through shared physical space while staying synchronized in the virtual one, running standalone at 90fps.

Live in 3 commercial venues. Maintains 90fps on standalone Quest with physics, avatar synchronization, and shared-space tracking.

  • Unity 3D
  • C#
  • Photon Fusion
  • Meta XR SDK
  • Meta Quest
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02

xrapp.dev — Enterprise VR Training SaaS

Lead XR Engineer · 2 Dude Studios · In development

Enterprise VR training platform for multiplayer, instructor-led sessions with digital-twin simulations and AI-powered training analytics.

Targets manufacturing, logistics, and healthcare training, with LMS/HRMS integration and offline deployment for remote sites.

  • Unity 3D
  • PERN stack
  • PostgreSQL
  • Node.js
  • React
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03

CollaboratAR — Multi-User AR Design Review

Lead Unity Developer, Real-Time Multi-User AR · CodeXAR · Jan 2022 - Dec 2022

Enterprise AR platform letting stakeholders in different geographies review complex 3D assets together, at 8K real-time rendering quality, on mobile hardware.

Led a 5-person team across 2 mobile platforms; workflow reduced physical-sampling and travel costs by 40%.

  • Unity
  • AR Foundation
  • Mirror Networking
  • Draco mesh compression
  • iOS
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04

Big Cash Poker VR

Lead VR Developer, Multiplayer VR Platform · Witzeal Technologies · Mar 2023 - Jul 2023

Multiplayer Meta Quest VR extension of Big Cash Poker, a mobile platform with a 50M+ user base - shipped in a 3-month window.

Sub-100ms latency, zero critical post-launch defects, and a 25% delivery-time reduction in 3 months.

  • Unity 3D
  • Meta Quest
  • Real-time networking
  • Java backend integration
  • Agile/Scrum
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05

Ruins of the Forgotten: A Wild Survival

Lead XR Engineer · 2 Dude Studios · In development - Early Access planned Q3 2026

First-person open-world survival horror on Steam - procedurally generated jungle islands where wildlife turns hostile after dark.

Public Steam demo available; planned Early Access iteration cycle is 4-6 months.

  • Unity 3D
  • C#
  • HLSL / Custom Shaders
  • Animation Systems
  • AI Behavior Trees
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06

Retail AR

Unity AR Developer · Independent project · Portfolio project

AR retail proof of concept that lets customers place furniture or electronics in their own space before purchase.

Demonstrates plane-tracked product placement for furniture and electronics retail.

  • Unity
  • AR Foundation
  • ARCore
  • ARKit
  • Blender
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07

Visualize AR

AR Visualization Developer · Independent project · Portfolio project

Augmented visualization system for exploring 3D graphs, heatmaps, and interactive dashboards in spatial context.

Brings real-time visual data into an immersive AR workflow.

  • Unity
  • Three.js
  • WebXR
  • ARCore
  • ARKit
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08

VR School

VR Platform Developer · Independent project · Portfolio project

Immersive educational platform that connects physical and virtual classrooms across VR headsets and Android devices.

Supports interactive teaching, learning, and collaboration in shared virtual spaces.

  • Unity
  • Photon Networking
  • React
  • Three.js
  • Blender
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09

Social VR — XtraSpace

XR Platform Developer · XtraSpace · Portfolio project

Social VR platform for avatar-based meetups, events, and collaboration with spatial audio and interactive 3D environments.

Creates a shared, inclusive virtual space for personal and professional connection.

  • Unity
  • XR Interaction Toolkit
  • Photon PUN 2
  • Photon Voice
  • OpenXR
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10

VR Simulation Toolkit

XR Simulation Developer · Independent project · Portfolio project

Configurable VR simulation framework for physics-driven training, education, and immersive operational experiences.

Provides reusable interaction and simulation foundations across XR use cases.

  • Unity
  • Unreal Engine
  • Photon Networking
  • Three.js
  • CesiumJS
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11

Rush Hour: Drive Faster

Unity Game Developer · Independent project · Shipped - live on Google Play

Highway driving and racing simulator with selectable cars, upgrades, realistic physics, and four traffic modes.

Live on Google Play with 1K+ downloads. Rebuilt on Unity 6.2 to stay current with Play target-SDK requirements.

  • Unity
  • C#
  • Realistic Car Controller
  • Android
  • Blender
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12

Hide and Seek

Unity Game Developer · Independent project · Shipped - live on Google Play

Casual mobile game where a single player takes either side of hide-and-seek - hiding and collecting coins, or tracking invisible hiders by their footprints against a timer.

Live on Google Play with 500+ downloads, actively maintained through Android SDK and Unity runtime updates.

  • Unity
  • C#
  • Android
  • AI Perception
  • Blender
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13

ABS: Another Battle Simulator

Unity Game Developer · Independent project · Shipped - live on Google Play

Single-player battle simulator for recruiting troops, building formations across varied terrain, and watching armies clash.

Live on Google Play, rebuilt on IL2CPP/ARM64 with 16 KB page-size support to meet current Android requirements.

  • Unity
  • C#
  • Event-Driven Architecture
  • Android
  • Blender
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14

Captive

Unity Game Developer · Independent project · Level Up Circle Beginner Jam

Roguelite stealth-puzzle game about escaping a factory by linking hot and cold generators while avoiding guards.

Uses reusable event-driven puzzle systems and raycast-based enemy field of vision.

  • Unity
  • Event-Driven Architecture
  • Finite State Machines
  • Blender
  • Asset Store
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15

Bachelors Night Out

Unity Game Developer · Independent project · AI and Games Jam 2021

AI-driven RPG vertical slice with ten NPC types whose goals and behaviours react to changing game events.

Built an extensible NPC system intended to scale beyond the jam prototype.

  • Unity
  • Goal-Oriented Action Planning
  • Behavior Trees
  • Finite State Machines
  • Blender
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