Independent project
VR School
VR Platform Developer · Portfolio project
Immersive educational platform that connects physical and virtual classrooms across VR headsets and Android devices.
- Unity
- Photon Networking
- React
- Three.js
- Blender
- VR SDK
Remote and hybrid classrooms lose the parts of in-person teaching that are hardest to replace — a teacher walking a 3D model, students collaborating around the same object — unless the virtual classroom actually puts everyone in the same shared space instead of on a grid of video tiles.
What I built
An educational VR platform that turns lessons into shared, interactive virtual sessions across Oculus Quest, HP and HTC headsets, and Android devices, so schools aren’t locked into a single hardware vendor. Built in Unity with Photon Networking for the multi-user session layer, React and Three.js for companion web tooling, and Blender-authored environments and VR SDK integrations across the supported headsets, giving educators and students shared spaces for immersive teaching, learning, and collaboration regardless of which device they log in from.
Screenshots
Screenshots from the akaashgarg.com portfolio.
Outcome
A cross-headset, cross-platform classroom shell built to prove that structured, multi-user immersive teaching doesn’t have to lock a school into one hardware vendor.