Akaash Garg
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Independent project

VR School

VR Platform Developer · Portfolio project

Immersive educational platform that connects physical and virtual classrooms across VR headsets and Android devices.

  • Unity
  • Photon Networking
  • React
  • Three.js
  • Blender
  • VR SDK

Remote and hybrid classrooms lose the parts of in-person teaching that are hardest to replace — a teacher walking a 3D model, students collaborating around the same object — unless the virtual classroom actually puts everyone in the same shared space instead of on a grid of video tiles.

What I built

An educational VR platform that turns lessons into shared, interactive virtual sessions across Oculus Quest, HP and HTC headsets, and Android devices, so schools aren’t locked into a single hardware vendor. Built in Unity with Photon Networking for the multi-user session layer, React and Three.js for companion web tooling, and Blender-authored environments and VR SDK integrations across the supported headsets, giving educators and students shared spaces for immersive teaching, learning, and collaboration regardless of which device they log in from.

Screenshots

VR headset view of a classroom with desks and chairs, a tracked hand holding a board
Classroom environment from the headset.
Tracked hands holding a marker in front of a whiteboard in the classroom
Hand-tracked marker pickup.
A hand drawing a blue shape on a virtual whiteboard
Drawing on the shared whiteboard.
A virtual whiteboard with two blue shapes drawn on it
Persistent strokes on the board surface.

Screenshots from the akaashgarg.com portfolio.

Outcome

A cross-headset, cross-platform classroom shell built to prove that structured, multi-user immersive teaching doesn’t have to lock a school into one hardware vendor.