Independent project
Rush Hour: Drive Faster
Unity Game Developer · Shipped - live on Google Play
Highway driving and racing simulator with selectable cars, upgrades, realistic physics, and four traffic modes.
- Unity
- C#
- Realistic Car Controller
- Android
- Blender
A driving game built around realistic car physics only holds up if traffic and mode variety actually change how you have to drive — otherwise a “realistic car controller” is just a tech demo with no game wrapped around it.
What I built
Rush Hour: Drive Faster — a highway driving and racing simulator in Unity, built on a realistic car-controller kit with selectable cars and upgrades (nitrous, engine, wheels). Four distinct modes force different driving behavior out of the same controller and traffic system: a bomb mode that fails if you drop below a threshold speed, one-way and two-way traffic modes with correspondingly different collision risk, and a casual free-play mode. Blender-built assets sit alongside Asset Store content for the vehicle and environment art.
Screenshots
Screenshots from the Google Play listing.
Outcome
A complete driving simulator shipped to Google Play with four distinct traffic modes built around one realistic car-controller and physics system. It has passed 1K+ downloads and is still maintained - the most recent pass rebuilt it on Unity 6.2 against Google Play’s current target-SDK requirements, years after first release.