CodeXAR
CollaboratAR — Multi-User AR Design Review
Lead Unity Developer, Real-Time Multi-User AR · Jan 2022 - Dec 2022
Enterprise AR platform letting stakeholders in different geographies review complex 3D assets together, at 8K real-time rendering quality, on mobile hardware.
- Unity
- AR Foundation
- Mirror Networking
- Draco mesh compression
- iOS
- Android
Enterprise stakeholders reviewing physical products often need to travel or ship physical samples. This AR cloth and material viewer enabled remote review without requiring stakeholders to be in the same room.
What I built
I led a 5-person team building a real-time multi-user AR collaboration tool in Unity with AR Foundation, Mirror Networking, and Draco mesh compression. Stakeholders could review the same complex 3D asset from different locations, while the mobile rendering pipeline targeted 8K real-time quality through shader optimization, texture atlasing, Draco compression, and LOD systems. I also coordinated iOS and Android build pipelines and certification cycles.
Screenshots
Screenshots from the akaashgarg.com portfolio.
Outcome
Led a 5-person team across 2 mobile platforms while sustaining 8K real-time asset review; the shipped workflow reduced clients’ physical-sampling and travel costs by 40%, based on procurement metrics.